#ifndef _CROCKETLAUNCHER_H_
#define _CROCKETLAUNCHER_H_

#include "CBase.h"

class CRocketLauncher : public CBase
{
private:
	int m_nImageID;
	int m_nReloadSoundID;
	int m_nFireSoundID;
public:
	CRocketLauncher(void);
	~CRocketLauncher(void);

	void Update(float fElapsedTime);
	void Render(void);
};

#endif